- cajon beat showcase 3D
It is essential to use headphones.
3D music is literally what its name suggests. To create it, I use reverberation techniques based on convolutions. The software can simulate an acoustic environment and apply the same reverb to the sound, making it feel as if it were being heard in a specific place — from closed or open spaces to small or large ones; there’s a wide range of possibilities.
On the other hand, to achieve a truly 3D effect, binaural sound processing technology is required. Basically, the software processes the audio so that it sounds the same way your brain interprets the directionality of sound. When you hear something coming from behind you, you perceive it that way because of how it sounds — behind you. The software simply mimics that.
The real challenge isn’t just using these programs to create spatiality; it’s making sure the mix doesn’t clash or cancel itself out due to the use of so many reflections. Working on this type of mix without systems like Dolby Atmos is more demanding — at least for me. It’s relatively common for frequencies to cancel out when applying these processes, but there are ways to avoid that, such as using multiband compressors that let you sum the low frequencies to mono, preventing muddiness in the low end. Automation and dynamic equalization are other useful tools in this kind of workflow.
I highly recommend using headphones with an extended frequency range — clear high frequencies and proper sub-bass response. Noise-canceling headphones or listening in a quiet room can also help you truly “enter” the music.
Cool options:
Sony WH-1000XM5
Bose QuietComfort Ultra
Bowers & Wilkins Px7 S2e
Sony WH-1000XM4
Bose QuietComfort Wireless