3D music is literally what its name suggests. To create it, I use reverberation techniques based on convolutions. The software can simulate an acoustic environment and apply the same reverb to the sound, making it feel as if it were being heard in a specific place — from closed or open spaces to small or large ones; there’s a wide range of possibilities.
On the other hand, to achieve a truly 3D effect, binaural sound processing technology is required. Basically, the software…